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When writing EDMthinClient applications, it is important to be aware of a serious performance catch. Since the communication through the TCP and HTTP gates is stateless, there may be a significant overhead with each call to the EDMremoteInterface API function calls. E.g, looping over the elements of huge aggregates will require a restore of the state for each single call. A good way to handle situations like that would be to write your code in EDMexpressX, compile it into the EDMdatabase and execute the method with a single call to the EDMvirtualMachine. See EDMmethods and Examples
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The following is a description of each of the modules in the block diagram.
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